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Approach
I design interfaces for environments where mistakes are costly. That work taught me to keep things simple and to check what I claim.
Designing for the hard moments
An interface proves itself when the person using it is tired, rushed or interrupted. That's the moment I design for: what holds up then holds up anywhere.
Aesthetics, usefulness and justice
An interface should be beautiful, because clarity is a form of respect; useful, because it serves a real task; and just, because it has to work for everyone.
How I work
I start from human factors, cognitive ergonomics and accessibility (RGAA, WCAG) at the very beginning of a project. My aim: lower mental load, limit errors and make information legible for everyone.